Falcon’s Beyond Completes Acquisition of Oceaneering Entertainment Systems
(eap) The US-based Falcon’s Beyond Global group of companies (Falcon’s) announced that it has completed the acquisition of Oceaneering Entertainment Systems (OES), a division of Oceaneering International. The transaction follows a letter of intent announced on November 19, 2024, whereby it was Falcon’s and not its majority shareholder Infinite Acquisitions Partners LLC, that made the purchase. With the acquisition, Falcon’s Beyond not only secures OES’ globally patented technologies and manufacturing processes, but also acquires the company’s more than 106,000 square feet (over 9,800 square meter) operations and manufacturing site in Orlando, Florida as well as key members of the OES team.
OES has been a leading provider of complex ride and show technologies for theme parks worldwide for over 25 years. The company has been involved in projects such as “The Amazing Adventures of Spider-Man®” and “Transformers: The Ride 3D™” (both at Universal Orlando), “Justice League™: Battle for Metropolis” (Six Flags) and the “Shuttle Launch Experience®” (Kennedy Space Center) and has received a total of twelve “Thea Awards” from the Themed Entertainment Association.
“The powerful combination of Falcon’s innovation with OES’s technical and engineering expertise is a game changer,” highlights Cecil D. Magpuri, CEO and Co-Founder of Falcon’s Beyond. “OES has been behind some of the best attractions and experiences in the world. Together, we’re ushering in a new era for the global experience economy.”
“Falcon’s Attractions has onboarded a deep bench of the top entertainment systems experts in the industry,” says Dave Mauck, President of Falcon’s Attractions (former Vice President and General Manager of OES). “I’ve worked with some of these team members for decades, and their collective experience is truly remarkable. As Falcon’s, we offer an unparalleled combination of creative, technical, and operational excellence that will revolutionize the experiential entertainment industry.” ■